In 2013, Nintendo developed a high definition re-release of The Wind Waker, The Legend of Zelda: The Wind Waker HD, for the Wii U. The inspiration came when staff converted elements from various games to explore the system’s capabilities while planning for The Legend of Zelda: Breath of the Wild.[57] The developers experimented with several Zelda games, but were especially struck by how well The Wind Waker translated into high definition.[16][58][59] When the team determined it would take less than a year to remaster the entire game, Aonuma approached Miyamoto about developing it. He faced considerable reluctance from management due to players’ mixed response in 2003. However, Miyamoto greenlit development as Nintendo staff were discussing the “Zelda cycle” by this time and the fact that opinions of the game had warmed over the years.[16][58] Aonuma served as producer, while Daiki Iwamoto served as director.[16] The soundtrack was updated by Kenta Nagata, Hajime Wakai, Asuka Hayazaki, and Atsuko Asahi. While the game was developed in-house at Nintendo Entertainment Analysis & Development (EAD), high-resolution textures were produced with the help of a few external companies.[60] The entire project took six months to develop.[61]

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